Saturday, August 29, 2009
Team Photos, Fun Foam & Magnets!
Here is another Cheer Mom's Work! Thanks Jackie for sharing...she is a floral designer so she is always looking for the next cute idea! Good Job!
GOOOOOOOOOOOOO Hawks!!!
Labels:
Cheerleader,
FunFoam,
Glitter,
Ideas for All Teams,
Jackie Ideas,
Magnets,
Photo
Friday, August 28, 2009
Football Cliques and Quotes
Here are some verses to put on your football decorations:
Cliques:
Cliques:
As screwed up as a football bat, Bread and butter play, A hole big enough to drive a truck through!
Quotes:
Most football teams are temperamental. That's 90% temper and 10% mental. -Doug Plank
One accusation you can't throw at me is that I've always done my best. - Alan Shearer
I'd rather play in front of a full house than an empty crowd. - Johnny Giles
Individual commitment to a group effort -- that is what makes a team work, a company work, a society work, a civilization work. - Vince Lombardi
Baseball is what we were, football is what we have become. - Mary McGrory
I learned that if you want to make it bad enough, no matter how bad it is, you can make it. - Gale Sayers
When in doubt, punt! - John Heisman
The road to Easy Street goes through the sewer. - John Madden
Maybe a good rule in life is never become too important to do your own laundry. - Barry Sanders
It's not the size of the dog in the fight, but the size of the fight in the dog. - Archie Griffen
Pro football is like nuclear warfare. There are no winners, only survivors. - Frank Gifford
Football isn't a contact sport, it's a collision sport. Dancing is a contact sport. - Duffy Daugherty
I wouldn't ever set out to hurt anyone deliberately unless it was, you know, important -like a league game or something. - Dick Butkus
Nobody in football should be called a genius. A genius is a guy like Norman Einstein. - Joe Theismann
Football is, after all, a wonderful way to get rid of your aggressions without going to jail for it. - Heywood Hale Broun
American football makes rugby look like a Tupperware party. - Sue Lawley
You have to play this game like somebody just hit your mother with a two-by-four. -Dan Birdwell
Thanksgiving dinners take eighteen hours to prepare. They are consumed in twelve minutes. Half-times take twelve minutes. This is not coincidence. -Erma Bombeck
Baseball players are smarter than football players. How often do you see a baseball team penalized for too many men on the field? -Jim Bouton
When I went to Catholic high school in Philadelphia, we just had one coach for football and basketball. He took all of us who turned out and had us run through a forest. The ones who ran into the trees were on the football team. -George Raveling
The reason women don't play football is because eleven of them would never wear the same outfit in public. -Phyllis Diller
Trying to maintain order during a legalized gang brawl involving 80 toughs with a little whistle, a hanky and a ton of prayer. -Anonymous referee, explaining his job
There are several differences between a football game and a revolution. For one thing, a football game usually lasts longer and the participants wear uniforms. Also, there are usually more casualties in a football game. The object of the game is to move a ball past the other team's goal line. This counts as six points. No points are given for lacerations, contusions, or abrasions, but then no points are deducted, either. Kicking is very important in football. In fact, some of the more enthusiastic players even kick the ball, occasionally. -Alfred Hitchcock
Speed is not your fastest, but your slowest man. No back can run faster than his interference. -Jock Sutherland When it comes to football, God is prejudiced - toward big, fast kids. -Chuck Mills
Speed, strength, and the inability to register pain immediately. -Reggie Williams, when asked his greatest strengths as a football player
What about football? Is it a sport or a concussion? -Jim Murray, Los Angeles Times
In life, as in a football game, the principle to follow is: Hit the line hard. -Theodore Roosevelt
One accusation you can't throw at me is that I've always done my best. - Alan Shearer
I'd rather play in front of a full house than an empty crowd. - Johnny Giles
Individual commitment to a group effort -- that is what makes a team work, a company work, a society work, a civilization work. - Vince Lombardi
Baseball is what we were, football is what we have become. - Mary McGrory
I learned that if you want to make it bad enough, no matter how bad it is, you can make it. - Gale Sayers
When in doubt, punt! - John Heisman
The road to Easy Street goes through the sewer. - John Madden
Maybe a good rule in life is never become too important to do your own laundry. - Barry Sanders
It's not the size of the dog in the fight, but the size of the fight in the dog. - Archie Griffen
Pro football is like nuclear warfare. There are no winners, only survivors. - Frank Gifford
Football isn't a contact sport, it's a collision sport. Dancing is a contact sport. - Duffy Daugherty
I wouldn't ever set out to hurt anyone deliberately unless it was, you know, important -like a league game or something. - Dick Butkus
Nobody in football should be called a genius. A genius is a guy like Norman Einstein. - Joe Theismann
Football is, after all, a wonderful way to get rid of your aggressions without going to jail for it. - Heywood Hale Broun
American football makes rugby look like a Tupperware party. - Sue Lawley
You have to play this game like somebody just hit your mother with a two-by-four. -Dan Birdwell
Thanksgiving dinners take eighteen hours to prepare. They are consumed in twelve minutes. Half-times take twelve minutes. This is not coincidence. -Erma Bombeck
Baseball players are smarter than football players. How often do you see a baseball team penalized for too many men on the field? -Jim Bouton
When I went to Catholic high school in Philadelphia, we just had one coach for football and basketball. He took all of us who turned out and had us run through a forest. The ones who ran into the trees were on the football team. -George Raveling
The reason women don't play football is because eleven of them would never wear the same outfit in public. -Phyllis Diller
Trying to maintain order during a legalized gang brawl involving 80 toughs with a little whistle, a hanky and a ton of prayer. -Anonymous referee, explaining his job
There are several differences between a football game and a revolution. For one thing, a football game usually lasts longer and the participants wear uniforms. Also, there are usually more casualties in a football game. The object of the game is to move a ball past the other team's goal line. This counts as six points. No points are given for lacerations, contusions, or abrasions, but then no points are deducted, either. Kicking is very important in football. In fact, some of the more enthusiastic players even kick the ball, occasionally. -Alfred Hitchcock
Speed is not your fastest, but your slowest man. No back can run faster than his interference. -Jock Sutherland When it comes to football, God is prejudiced - toward big, fast kids. -Chuck Mills
Speed, strength, and the inability to register pain immediately. -Reggie Williams, when asked his greatest strengths as a football player
What about football? Is it a sport or a concussion? -Jim Murray, Los Angeles Times
In life, as in a football game, the principle to follow is: Hit the line hard. -Theodore Roosevelt
Labels:
Cliche',
Football,
Julie's Samples,
Terms,
Witty Words
Sunday, August 23, 2009
Sunday, August 16, 2009
The Color Copier is Your Best Spirit Friend!
These pages are all examples of locker decorations that were created by producing template design and then making color copies!
It is easy to take one sheet of paper and glue together one "scrapbook"Like page. These borders, headers, stickers or stationary can be found in many places. The most popular being a scrapbook or craft store, but discount department or Dollar stores also have "parts" that can be used in a template. Check the craft sections, office supply areas, and the gift wrapping aisle for not only seasonal tidbits, but for items not tipically use for scrapbooks; like post notes & index cards!
This type of template or Single design background can be used many time after the 1st one is created. It can be reproduced by the same team each year or by different teams at the same school. The Locker committee should have a notebook of all the designs available for volunteers to use year after year. By having an original on file . . .this also gives other parents a chance to contribute. Ask for volunteers to color copy the designs while they are at work. After these copies are made, other moms can add the stamps, names, dates or glitter to embellish and personalize each decoration.
Thanks again Julie!!! Kisses!
Wednesday, July 29, 2009
Cheer Terms
Try to incorporate your sport's terms into the decorations!
Aerial -Used to describe a cartwheel without hands touching the ground or floor. Sometimes refers to a walkover or roundoff without hands.
Arabesque -One leg is down straight and the other is behind you almost at a ninety degree angle to your back.
Arch: A position in which the back is curved.
Arch: A position in which the back is curved.
Attack the Crowd:A technique used to get the audience involved in a cheer, dance or song.
Banana: arch your back and reach upwards. You usually only do a banana when you are doing a combination jump or riding up a basket toss.
Base: The bottom person in the stunt who remains in contact with the floor, supporting the mounter in a stunt.
Basket-toss: Toss of a flyer into the air involving 3-4 tossers, 2 of which have their hands interlocked.
Base: The bottom person in the stunt who remains in contact with the floor, supporting the mounter in a stunt.
Basket-toss: Toss of a flyer into the air involving 3-4 tossers, 2 of which have their hands interlocked.
Candle Sticks: motion where you extend your arms out in front of you with your fists facing each other as if you were holding a lit candle in each hand.
Captain: leader of a squad or team.
Chant: A short repetitive yell performed continually throughout a game. short routines with words sometimes involving the crowd.
Cheer: A longer spirited yell performed only during official breaks of a game. Sometimes using motions and stunts.
Cradle Catch: Occurs when the catcher(s) catch a mounter/flyer by holding her around the back and under the thighs.
Dismount: A method used to return to a floor position following a stunt.
Extended Stunt: One in which the supporting arms(s) of the base)s) is fully extended above the head. Stunts such as chairs, Russian lifts and T-lifts are extended stunts.
Extension: A stunt in which the arms of each base are fully extended above the head, supporting the mounter/flyer standing in the palms of the base(s).
Flash cards: Cards that show which words the spectators should shout back.
Flyer: The person that is elevated into the air by her base(s) to perform a mount.
Gymnastics Cheer: A cheer involving any use of gymnastics.
Hand Spring: A spring from a standing position to the hands, and back to a standing position.
Jump: A spring into the air with both feet off the ground to a given position with landing on one or both feet; any move where both feet leave the ground. Examples of jumps are toe-touches, side hurdlers, front hundlers, pikes, around-the-worlds, and double nines.
Layout: A straight or arched position.
Leap: A moving spring position in the air from one foot to the other.
Mount: Any skill in which one or more persons is supported in the air. Another word used is stunt.
Mounter (flyer): The person in a stunt, who is supported by one or more persons. (Also called a flyer)
Pike: A position in which the body is bent at the hips and legs are straight out in ninety degree angle.
Pirouette: A turn in standing position on one leg to a different direction.
Pom Pom Routine: A dance routine performed with pom poms.
Pyramid: A stunt involving one or more [multiple] mounters/flyers supported by one or more bases and linked together.
Routines: A choreographed combination of dance steps. A sequence of moves.
Split: A movement or sitting position in which the legs are spread apart in alignment or sideways one in front of the other.
Spotter: A person who is in direct contact with the performing surface and may help control the building of, or dismounting from, a mount. This person may not provide primary support, meaning the mount or pyramid would remain stable without the spotter. The primary responsibility of the spotter is to watch for safety hazards.
Straddle: A position where the legs are straight out and apart.
Stag: A leap or pose in which one leg is bent and the other is straight.
Stunt: Any maneuver or 'set piece' including tumbling, mounting, a pyramid or a toss.
Toss: A throwing motion by the base(s) to increase the height of the top person with the top person becoming free of contact with the base(s).
Tuck: A position in which the body is bent at the hips and the knees are held tightly up to the chest.
Tumbling: Forward or backward rolls, inverted skills and flips.
Vault: A stunt in which the hands of the top person are used to assist in clearing a base(s) or prop(s)
Chant: A short repetitive yell performed continually throughout a game. short routines with words sometimes involving the crowd.
Cheer: A longer spirited yell performed only during official breaks of a game. Sometimes using motions and stunts.
Cradle Catch: Occurs when the catcher(s) catch a mounter/flyer by holding her around the back and under the thighs.
Dismount: A method used to return to a floor position following a stunt.
Extended Stunt: One in which the supporting arms(s) of the base)s) is fully extended above the head. Stunts such as chairs, Russian lifts and T-lifts are extended stunts.
Extension: A stunt in which the arms of each base are fully extended above the head, supporting the mounter/flyer standing in the palms of the base(s).
Flash cards: Cards that show which words the spectators should shout back.
Flyer: The person that is elevated into the air by her base(s) to perform a mount.
Gymnastics Cheer: A cheer involving any use of gymnastics.
Hand Spring: A spring from a standing position to the hands, and back to a standing position.
Jump: A spring into the air with both feet off the ground to a given position with landing on one or both feet; any move where both feet leave the ground. Examples of jumps are toe-touches, side hurdlers, front hundlers, pikes, around-the-worlds, and double nines.
Layout: A straight or arched position.
Leap: A moving spring position in the air from one foot to the other.
Mount: Any skill in which one or more persons is supported in the air. Another word used is stunt.
Mounter (flyer): The person in a stunt, who is supported by one or more persons. (Also called a flyer)
Pike: A position in which the body is bent at the hips and legs are straight out in ninety degree angle.
Pirouette: A turn in standing position on one leg to a different direction.
Pom Pom Routine: A dance routine performed with pom poms.
Pyramid: A stunt involving one or more [multiple] mounters/flyers supported by one or more bases and linked together.
Routines: A choreographed combination of dance steps. A sequence of moves.
Split: A movement or sitting position in which the legs are spread apart in alignment or sideways one in front of the other.
Spotter: A person who is in direct contact with the performing surface and may help control the building of, or dismounting from, a mount. This person may not provide primary support, meaning the mount or pyramid would remain stable without the spotter. The primary responsibility of the spotter is to watch for safety hazards.
Straddle: A position where the legs are straight out and apart.
Stag: A leap or pose in which one leg is bent and the other is straight.
Stunt: Any maneuver or 'set piece' including tumbling, mounting, a pyramid or a toss.
Toss: A throwing motion by the base(s) to increase the height of the top person with the top person becoming free of contact with the base(s).
Tuck: A position in which the body is bent at the hips and the knees are held tightly up to the chest.
Tumbling: Forward or backward rolls, inverted skills and flips.
Vault: A stunt in which the hands of the top person are used to assist in clearing a base(s) or prop(s)
Labels:
Cheerleader,
Die-Cut,
FunFoam,
Julie's Samples,
Over-sized
Monday, July 27, 2009
Welcome to Julie
Here are some great ideas from an artist that helped with Locker Decorating this past season at Collins Hill. Her kids have played a variety of sports, so I am thrilled to show off her examples! Julie loves making her decorations larger than 8 1/2 X 5 1/2, so they make a big impact! She also uses Fun Foam and lots of die-cuts! The foam comes in sheets and cuts in many different sizes, shapes & colors. Fun Foam can be found at arts & craft stores.
Die cuts are shapes which have been machine punched out of card or paper, using a die pattern. You can buy die cut decorations in packets, or you can buy die cut machines and punches to use at home. In our NE Atlanta suburb area, we have found that the public schools have these machines in the teacher's workroom. Call your high school to see if they have this equipment and what access is needed to use it. Usually, you will need to bring your own paper and sign in at the main office. The patterns will vary depending on the school, location and mascot. If your high school doesn't have the machine, don't hesitate to contact the lower grade schools because they use this type of gadget more than the older classes! Some scrapbook stores also allow use of their tools if you buy your other supplies there! Please let us know if you have any questions!
Enjoy!
Thanks Julie!(Send her some comment love!)
Labels:
Cheerleader,
Clipart,
Construction Paper,
Die-Cut,
Diving,
Eagle,
FunFoam,
Julie's Samples,
Stamps,
Swimming,
Varsity
Saturday, March 7, 2009
Shiny Bright Team
Friday, March 6, 2009
Your Booster Club Locker Committee
2009 Varsity Lockers & Halls
Kevin Fife …………….142, Hall 3, main building
Jill Meastes…………...243, Hall 2, main building
Chris Clarson………....379, Main, downstairs
Coach Dykes………….Locker room office
Matt Davis…………….3208, 1000 building-upstairs, Hall B
Abby Owens….……….3986, 2000 building-upstairs, Hall F
Jessica Phill ………….2105, 3000 building-upstairs, Hall 14
Tyler Kallsome..……....2545, 3000 building-downstairs, Hall J
Kaitlin Forke………….2578, 2000 building-downstairs, Hall K
Kalie VanSullivan…….3045, 1000 building-downstairs, Hall J
Emily Orson…………(doesn’t have a Locker; bring to match)
A locker committee is one of the easiest to run using E-mail. Collect email addresses during your booster club meeting. The parent meeting is also a good time to have everyone sign up for other committees that need volunteers. Send an e-message to the locker committee members with a list of event dates and ask them to pick the day they want to decorate for. Also include a list of school colors with mascot of your opponents. After the kids turn in their locker numbers, send out a mapped list for your decorators to follow, as shown above. It makes the hanging go so much faster, especially if your school is extra large!
Kevin Fife …………….142, Hall 3, main building
Jill Meastes…………...243, Hall 2, main building
Chris Clarson………....379, Main, downstairs
Coach Dykes………….Locker room office
Matt Davis…………….3208, 1000 building-upstairs, Hall B
Abby Owens….……….3986, 2000 building-upstairs, Hall F
Jessica Phill ………….2105, 3000 building-upstairs, Hall 14
Tyler Kallsome..……....2545, 3000 building-downstairs, Hall J
Kaitlin Forke………….2578, 2000 building-downstairs, Hall K
Kalie VanSullivan…….3045, 1000 building-downstairs, Hall J
Emily Orson…………(doesn’t have a Locker; bring to match)
A locker committee is one of the easiest to run using E-mail. Collect email addresses during your booster club meeting. The parent meeting is also a good time to have everyone sign up for other committees that need volunteers. Send an e-message to the locker committee members with a list of event dates and ask them to pick the day they want to decorate for. Also include a list of school colors with mascot of your opponents. After the kids turn in their locker numbers, send out a mapped list for your decorators to follow, as shown above. It makes the hanging go so much faster, especially if your school is extra large!
Labels:
Booster Club,
Computer,
Decorating,
Locker,
Supporters,
Volunteer
Thursday, March 5, 2009
Google Up Inspiration!
Try Googling a word that describes what you want your opponents mascot to look like. Here... "dead cat" was input to characterize the Wild Cats. An image of a book called Dead Cats by Simon Bond came up! It will make a cute depiction on the decoration! To save an image from the Internet to your computer, just right click on the picture and follow "Save Picture As..." so it saves it to your photo file. Then you can edit the image in your photo program. Also, change the colors there to suit your team. Choose the print option that allows more than one design on a page. Finish off the design with personalizing, a Foil Award Seal and school color ribbon. Cut the ribbon 6 inches long and snip the ends on an angle. Fold the ribbon in half so both ends show and secure on the background with the seal sticker. Use a metalic marker to complete the look!
Wednesday, March 4, 2009
Idioms VS Cliches
An idiom is a phrase composed of words that do not literally indicate its meaning, like "put up with" meaning "tolerate". A cliche is phrase so over-used that it almost has no meaning, like "think outside the box". A euphemism is a way of substituting words to soften or otherwise alter the reality or perception of a certain condition. Examples would be saying that someone "expired" or "passed away" instead of having "died" or saying you're "between jobs" instead of just "unemployed".
Hope this gives you another idea of how to look things up on the internet so you can create unique locker decorations.
Hope this gives you another idea of how to look things up on the internet so you can create unique locker decorations.
Labels:
Cliche',
Defination,
Tennis,
Varsity,
Witty Words
Friday, February 20, 2009
Magnet Back!
Tape? It is no fun putting up locker decorations the old fashioned way.
The best way to get the decorations up quickly is to put sticky back magnet strips on the reverse side before heading to the school. Peel back magnets can be found at a craft supply store. They come in different sizes and shapes and can be easily cut to the right amount. They are also inexpensive for budget conscience booster clubs.
The best way to get the decorations up quickly is to put sticky back magnet strips on the reverse side before heading to the school. Peel back magnets can be found at a craft supply store. They come in different sizes and shapes and can be easily cut to the right amount. They are also inexpensive for budget conscience booster clubs.
Monday, February 9, 2009
Tennis Terms
Ace - a serve that is a winner without the receiving tennis player able to return the ball.
Ad court - the part of the tennis court that is to the left of the tennis players
Advantage-when a tennis player needs 1 more point to win the game after the score was deuce.
Alley - the extra area of the side court used for doubles.
ATP - stand for the Association of Tennis Professionals
Backhand - a way to swing the tennis racquet where the player hits the ball with a swing that comes across the body.
Backspin - spin of a tennis ball that causes the ball to slow down and/or bounce low.
Backswing - the motion of a swing that moves the racquet into position to swing forward and strike the ball.
Baseline - the line indicating back of the court.
Baseliner-a tennis player whose strategy is to play from the baseline.
Break - when the server loses the game
Break point - one point away from breaking serve
Chip - blocking a shot with backspin
Chip & Charge - an aggressive strategy to return the opponent's serve with backspin and move forward to the net for a volley
Chop - a tennis shot with extreme backspin. Meant to stop the ball where it lands.
Counterpuncher - another name for a player who is a defensive baseliner.
Court - the area where a tennis game is played
Crosscourt - hitting the tennis ball diagonally into the opponent's court
Cross Strings -The strings that run perpendicular to the long axis of your racquet. These generally get less wear than the main strings.
Deep - refers to a shot that bounces near the baseline verses near the net
Deuce - when the score in a game is 40 to 40.
Deuce court - the right side of the court
Double Fault - two missed serves in a row. The server will lose the point.
Doubles - a tennis game played by four players, two per side of the court.
Down the Line - hitting a tennis shot straight down the baseline
Drop shot - a strategy where the tennis player hits the ball just go over the net. It is used when the opponent is far from the net.
Drop volley - a drop shot from a volley
Fault - a service that is not in play.
First Service - the first of the two serves of a tennis ball a player is allowed. Generally the server will try a more difficult serve on the first service.
Flat - a shot with little to no spin
Follow Through - the part of the swing after the ball is hit. A good follow through is important for accuracy and power.
Foot Fault - when the server steps over the baseline while making a serve.
Forehand - a tennis swing where the player hits the tennis ball from behind their body. Often the forehand is the players best stroke.
Game Point - one point away to win the tennis game.
Grand Slam - any one of the four most prestigious tennis tournaments including the Australian Open, the French Open, Wimbledon and the U.S. Open.
Graphite -The graphite used in racquet frames is not the true graphite you would find in a pencil, but a carbon fiber that adds stiffness and strength to the plastic resin with which it is mixed to form a frame. Because of its high stiffness-to-weight ratio, graphite is the most common frame material in mid- to high-priced racquets. When a racquet is made of resin and graphite alone, it is called 100% graphite, even though it is at least 40% resin. If other materials are used, the frame is called a composite.
Grip -The grip on a racquet handle usually consists of an outer synthetic layer bonded onto padding. Leather grips are rare in current models. The grip size is measured as the length of the perimeter of the octagonal cross-section of the handle.
Groundstroke-a forehand or backhand shot made after the tennis ball bounces
Head - the top part of the racket that has the strings and is meant to hit the ball.
Hold - when the server wins the tennis game.
I-formation - a formation in doubled where the both players stand on the same side of the court prior to starting the point.
Jamming - to hit the tennis ball straight to the opponent's body not allowing them to extend the racquet to hit the ball well.
Kick Serve - a serve with a lot of spin causing the ball to bounce high
Let - when the tennis ball from a service touches the net but still lands within the service box. The server gets another try as this does not count as a fault.
Lob - a tennis shot where the ball is lifted high above the net. Can be a defensive shot in some cases, but also may cause a winner when the ball is just out of reach of the opponent, but still lands in play.
Love - zero points in a tennis game.
Main Strings -The strings that run parallel to the long axis of the racquet. The main strings carry most of the burden of biting into the ball to produce spin. Small areas on each main string tend to rub against much longer sections of the intersecting cross strings, and this concentrated friction tends to make the mains break before the crosses.
Match Point - when one tennis player only needs one more point to win the entire match
Out - any tennis ball that lands outside the area of play.
Overgrip -An overgrip or grip wrap is a thin strip of material used to cover the grip on your racquet handle. Unlike your grip, the much cheaper overgrip is meant to be used for a short amount of time, in some cases less than one full match. It can absorb sweat, improve handle traction, and add sligtly to the handle size and padding.
Passing Shot - when the tennis ball is hit such that it passes by the opponent at the net without them being able to hit the ball.
Poaching - an aggressive strategy in doubles where the tennis player at net attempts to volley a shot hit to their partner on the baseline.
Tennis Racquet - the main piece of equipment in tennis. It has a long handle and a oval shaped head with a string mesh stretched across it. It is used by the tennis player to hit the ball.
Rally - when players hit the ball back and forth to each other while the ball is landing in play.
Set Point - when a tennis player needs one point to win the set
Singles - a tennis game played by two players
Second Service - the second serve that the server is allowed after missing the first serve. This serve must be successful or the server will loose the point (called a double fault).
Serve - starts the point by the server hitting the tennis ball into the opponents half of the court
Serve & Volley - a tennis strategy where the player serves and then charges forward to the net for a volley off of the return.
Spin - rotation of the tennis ball as it moves through the air. Skilled tennis players can control the spin and, therefore, the ball's trajectory and bounce
Straight Sets - when one player wins every set in a match.
Sweet Spot -Every racquet has three different sweet spots, but in a general sense, the sweet spot is the area of the string bed that produces the best combination of feel and power. The most powerful spot on the string bed is that with the greatest coefficient of restitution. The one with least vibration is found at the node of the first harmonic. The one with least shock is found at the center of percussion.
Topspin - when the tennis ball spins forward. This can cause it to bounce higher as well as dip down quickly.
Unforced error-a missed shot by a player that was not caused by any play by their opponent.
Winner - an outstanding tennis shot that cannot be returned by the opponent.
WTA - stands for Women's Tennis Association
Ad court - the part of the tennis court that is to the left of the tennis players
Advantage-when a tennis player needs 1 more point to win the game after the score was deuce.
Alley - the extra area of the side court used for doubles.
ATP - stand for the Association of Tennis Professionals
Backhand - a way to swing the tennis racquet where the player hits the ball with a swing that comes across the body.
Backspin - spin of a tennis ball that causes the ball to slow down and/or bounce low.
Backswing - the motion of a swing that moves the racquet into position to swing forward and strike the ball.
Baseline - the line indicating back of the court.
Baseliner-a tennis player whose strategy is to play from the baseline.
Break - when the server loses the game
Break point - one point away from breaking serve
Chip - blocking a shot with backspin
Chip & Charge - an aggressive strategy to return the opponent's serve with backspin and move forward to the net for a volley
Chop - a tennis shot with extreme backspin. Meant to stop the ball where it lands.
Counterpuncher - another name for a player who is a defensive baseliner.
Court - the area where a tennis game is played
Crosscourt - hitting the tennis ball diagonally into the opponent's court
Cross Strings -The strings that run perpendicular to the long axis of your racquet. These generally get less wear than the main strings.
Deep - refers to a shot that bounces near the baseline verses near the net
Deuce - when the score in a game is 40 to 40.
Deuce court - the right side of the court
Double Fault - two missed serves in a row. The server will lose the point.
Doubles - a tennis game played by four players, two per side of the court.
Down the Line - hitting a tennis shot straight down the baseline
Drop shot - a strategy where the tennis player hits the ball just go over the net. It is used when the opponent is far from the net.
Drop volley - a drop shot from a volley
Fault - a service that is not in play.
First Service - the first of the two serves of a tennis ball a player is allowed. Generally the server will try a more difficult serve on the first service.
Flat - a shot with little to no spin
Follow Through - the part of the swing after the ball is hit. A good follow through is important for accuracy and power.
Foot Fault - when the server steps over the baseline while making a serve.
Forehand - a tennis swing where the player hits the tennis ball from behind their body. Often the forehand is the players best stroke.
Game Point - one point away to win the tennis game.
Grand Slam - any one of the four most prestigious tennis tournaments including the Australian Open, the French Open, Wimbledon and the U.S. Open.
Graphite -The graphite used in racquet frames is not the true graphite you would find in a pencil, but a carbon fiber that adds stiffness and strength to the plastic resin with which it is mixed to form a frame. Because of its high stiffness-to-weight ratio, graphite is the most common frame material in mid- to high-priced racquets. When a racquet is made of resin and graphite alone, it is called 100% graphite, even though it is at least 40% resin. If other materials are used, the frame is called a composite.
Grip -The grip on a racquet handle usually consists of an outer synthetic layer bonded onto padding. Leather grips are rare in current models. The grip size is measured as the length of the perimeter of the octagonal cross-section of the handle.
Groundstroke-a forehand or backhand shot made after the tennis ball bounces
Head - the top part of the racket that has the strings and is meant to hit the ball.
Hold - when the server wins the tennis game.
I-formation - a formation in doubled where the both players stand on the same side of the court prior to starting the point.
Jamming - to hit the tennis ball straight to the opponent's body not allowing them to extend the racquet to hit the ball well.
Kick Serve - a serve with a lot of spin causing the ball to bounce high
Let - when the tennis ball from a service touches the net but still lands within the service box. The server gets another try as this does not count as a fault.
Lob - a tennis shot where the ball is lifted high above the net. Can be a defensive shot in some cases, but also may cause a winner when the ball is just out of reach of the opponent, but still lands in play.
Love - zero points in a tennis game.
Main Strings -The strings that run parallel to the long axis of the racquet. The main strings carry most of the burden of biting into the ball to produce spin. Small areas on each main string tend to rub against much longer sections of the intersecting cross strings, and this concentrated friction tends to make the mains break before the crosses.
Match Point - when one tennis player only needs one more point to win the entire match
Out - any tennis ball that lands outside the area of play.
Overgrip -An overgrip or grip wrap is a thin strip of material used to cover the grip on your racquet handle. Unlike your grip, the much cheaper overgrip is meant to be used for a short amount of time, in some cases less than one full match. It can absorb sweat, improve handle traction, and add sligtly to the handle size and padding.
Passing Shot - when the tennis ball is hit such that it passes by the opponent at the net without them being able to hit the ball.
Poaching - an aggressive strategy in doubles where the tennis player at net attempts to volley a shot hit to their partner on the baseline.
Tennis Racquet - the main piece of equipment in tennis. It has a long handle and a oval shaped head with a string mesh stretched across it. It is used by the tennis player to hit the ball.
Rally - when players hit the ball back and forth to each other while the ball is landing in play.
Set Point - when a tennis player needs one point to win the set
Singles - a tennis game played by two players
Second Service - the second serve that the server is allowed after missing the first serve. This serve must be successful or the server will loose the point (called a double fault).
Serve - starts the point by the server hitting the tennis ball into the opponents half of the court
Serve & Volley - a tennis strategy where the player serves and then charges forward to the net for a volley off of the return.
Spin - rotation of the tennis ball as it moves through the air. Skilled tennis players can control the spin and, therefore, the ball's trajectory and bounce
Straight Sets - when one player wins every set in a match.
Sweet Spot -Every racquet has three different sweet spots, but in a general sense, the sweet spot is the area of the string bed that produces the best combination of feel and power. The most powerful spot on the string bed is that with the greatest coefficient of restitution. The one with least vibration is found at the node of the first harmonic. The one with least shock is found at the center of percussion.
Topspin - when the tennis ball spins forward. This can cause it to bounce higher as well as dip down quickly.
Unforced error-a missed shot by a player that was not caused by any play by their opponent.
Winner - an outstanding tennis shot that cannot be returned by the opponent.
WTA - stands for Women's Tennis Association
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